I generally create hero style maps, where each player takes control of a single unit to fight with or against the other players. I personally love using it and have spent many, many hours creating maps, or mods. Otherwise, Reforged goes insane and anything’s possible. The Warcraft III World Editor is a fascinating tool.
Make the Abilities - Hero and the Abilities - Hero Skin lists the same. So if it won’t turn off, you gotta use the Abilities - Normal Skin / Abilities - Hero Skin setting in the World Editor. Even the hero ability icons on Warchasers didn’t work, and it is a Reign of Chaos map with no custom abilities, so having something that showed “Holy Light” icon and would perform entangling roots when clicked was clearly only the fault of the game engine, not the map.īut they told me they put in that option to turn it off, otherwise we would never have been able to have heroes in custom maps anymore. When Reforged Beta was first public, the system had no off switch. It’s a stupid thing that makes no sense for custom maps. Just, for the love of Pete, always turn it off. I’m pretty sure that the Scenario -> Map Options -> Use custom ability skin setting on the main window can turn this crap on or off. It was made by people who were pressed for time and not focused on modding, so it’s annoying if you don’t find a way to turn it off. It can be used to edit existing maps or to create custom maps and campaigns.The Technical. It’s for legendary skins like on league of legends so it skins all the abilities to their ability skin instead of their normal settings. The Warcraft III World Editor is a powerful tool that allows manipulating almost every aspect of the game. Yo, Denny, this is because of the Reforged skin system. Text - Tooltip - Learn Extended (Description of the spell when you learn it) Text - Tooltip - Learn (Tooltip when you will learn the spell) You just need to set these as you like and it’s done.Īrt - Icon - Research (Icon when you learn the spell)
(turn off is just for spells like immolation that you need to turn on/off). These fields are at the object editor on the abilities tab. Stats - Hero ability (False = unit spell, true = Hero spell) Text - Tooltip - Turn Off Extended (Tooltip for the click to deactivate the spell) Text - Tooltip - Turn Off (Tooltip for the click to activate the spell) Text - Tooltip - Normal - Extended (Description of the spell, what it does when you will use it) Text - Tooltip - Normal (Name of the spell when you will use it) Second, changing icons and setting a tooltip for it are things pretty straightfoward to set, it’s just setting the:Īrt - Icon - Normal (The icon of the spell)Īrt - Icon - Turn off (Icon for turning off the spell, for spells that you can turn on/off) Hmm many things are unclear here, first rejuvenation is a unit spell, so unless you change it into a hero spell it will work as a unit spell in a hero.